Vie Carratt partners with Cubic Motion

 

 

Led by some of the world’s leading researchers in vision and animation, Cubic Motion analyses video or other data streams to capture human performances. This analysis is used to animate facial rigs of digital actors or other characters.

 

Many of the world’s leading publishers and developers already rely on Cubic Motion to help them deliver the highest quality content in the unprecedented volumes now required on next-gen AAA productions. The company also works with clients in the movie industry.

 

Vie Carratt is now working closely with Cubic Motion to refine the growth and investment plans to consolidate Cubic’s position as the world’s definitive solution for facial animation and the answer to one of game developers’ biggest challenges – the massive rise in the volume of content required.

 

David Carratt, Director of Vie Carratt:

“Cubic Motion is the only facial animation business of any scale in the world. The videogames industry will expand its usage of this expertise and technology in order to increase the quality and volume of animation within acceptable development budgets and timescales.”

 

Gareth Edwards, CEO Cubic Motion added:

“Vie Carratt are unusual in their understanding of our technology and how it can be applied commercially, alongside their ability to design a communications program to attract new investors to support our ambitious plans.”

 

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